New technology innovations, shifting consumer expectations and disruptive global developments have radically — and rapidly — altered how digital entertainment is created, delivered and consumed. The regularity and intensity with which market forces alter the entertainment technology landscape often creates industry confusion. As a result, ecosystem participants struggle to catch up.
Read MoreA new whitepaper from Parks Associates reports 40% of US broadband households have trialed at least one OTT video service during the COVID-19 crisis, while one-third of smart home device owners have increased usage of these products.
Read MoreDemand for home computers, tablets and games consoles helped consumer electronics revenues to reach $358.5B in 2020, finds new research from Strategy Analytics. According to the report, shipments of home computers and tablets rose 11% last year, while revenues increased by 17%, as millions found themselves needing new devices for working and learning from home.
Read MoreGlobally the Consumer Electronics (CE) market increased in value during 2019, adding just over $3 billion to present a worldwide total of $683 billion in trade value. Shipments across CE product categories totalled almost 4.4 billion units worldwide, representing a growth of 2.7% year-on-year.
Read MoreWorldwide TV shipments are riding high, ending 2018 with the strongest growth rate this decade, with value up by 6%, according to a new market report from Futuresource Consulting.
Read MoreAs the automotive and entertainment worlds continue to converge, with next-generation driving technology is transforming the automotive market, according to new research from Futuresource Consulting.
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