According to Gartner, Inc, five innovative revenue and sales technologies are improving CX through coordinated efforts to support digital and physical selling. GenAI, DToC, process mining, self-integrating applications, and AR/VR for sales are being flagged as transformational innovations. These technologies remove friction in business processes, propel growth, and help leaders mitigate external influences that create unforeseen uncertainty. Gartner expects each to have a high or transformational impact within the decade.
Read MoreCOVID-19 has put healthcare systems across the globe under tremendous pressure and underscored the urgent need to advance to a smart healthcare system. Transformative technologies such as 5G connectivity, Artificial Intelligence (AI), Augmented Reality, and Virtual reality (AR/VR), are at the forefront of a digitized health care system. There is an urgent need for a communication infrastructure that unites the currently very fragmented technology landscape.
Read MoreAfter a tumultuous 2020, the need for digitization and keeping workers connected became crystal clear for many. This is true in all industries, but especially for industrial markets where workflow complexity, knowledge retention and share, and the financial impact from downtime and other inefficiencies are particularly severe.
Read MoreAfter a tumultuous 2020, the need for digitization and keeping workers connected became crystal clear for many. This is true in all industries, but especially for industrial markets where workflow complexity, knowledge retention and share, and the financial impact from downtime and other inefficiencies are particularly severe.
Read MoreTouchscreens and voice controls are becoming the most common embedded infotainment controls in high-volume makes, but automakers are still attempting to differentiate themselves with novel human-machine-interfaces (HMI). From intelligent voice assistants to novel jog dials to non-touch gesture controls and more, innovation is continuing to be brought into automotive interiors.
Read MoreOver these next few months, the post-pandemic landscape will begin to take shape. Technologies like 5G, Artificial Intelligence (AI), Augmented Reality (AR), IoT, and those enabling smart cities and the smart home will play pivotal roles in reshaping businesses, verticals, and economies around the world.
Read MoreGlobal tech market advisory firm ABI Research examined the current Augmented Reality(AR) market and identified 12 AR solution providers in both consumer and enterprise markets that are leading in their area of expertise through novel solutions.
Read MoreThe ongoing pandemic and lockdowns have exploded social media usage and increased traffic in online shopping platforms, forcing many brands to embrace emerging technologies such as Augmented Reality (AR) and virtual stores to remain competitive and engaged with their customers.
Read MoreWhile the COVID-19 pandemic crippled some markets, it also presented notable opportunities to others. Similar to the uptick products like Zoom and Microsoft Teams have seen, Augmented Reality (AR) has been forced into opportunity around remote worker enablement, compounding the already strong growth seen in the enterprise thanks to high-value use cases like remote assistance, training, and workflow instruction.
Read MoreAs manufacturers integrate IT and OT, they rely on Industrial IoT (IIoT) platforms dedicated to smart manufacturing to manage their devices, connectivity, infrastructure, and data. These IIoT platforms also help manufacturers implement applications, derive insights, and deliver those insights to the correct stakeholders.
Read MoreGrowth in worldwide and European* AR/VR spend will decline in 2020 compared to the pre-COVID-19 forecast scenario according to the June release of the International Data Corporation (IDC) Worldwide Augmented Reality (AR) and Virtual Reality (VR) Spending Guide. Marked reductions in IT spend and an economic downturn due to the pandemic will slow worldwide AR/VR spend to $10.7 billion — a tempered 35.3% growth from the $7.9 billion spent in 2019. But the long-term outlook remains strongly positive — IDC estimates a five-year compound annual growth rate (CAGR) in AR/VR spending of 76.9% worldwide in 2019–2024 to reach $136.9 billion by 2024.
Read MoreStrategy Analytics predicts a strong recovery for the global Augmented Reality (AR) and Virtual Reality (VR) markets in 2021 after COVID-driven contraction in 2020. This recovery is expected to be spurred on by a 6 fold increase in XR (the combination of AR and VR) shipments, recent consumer-friendly innovations to AR headsets, and the adoption of smartphone-tethered VR.
Read MoreThe mobile augmented reality (AR) market is projected to have an impressive surge in growth prospects in the short-term and long-term forecast, reaching a valuation of $24 billion by 2030 as reported by a study from Future Market Insights (FMI).
Read MoreAugmented Reality (AR) smart glass manufacturers continue to invest and improve their AR devices, despite the intense competition of smartphones and the uncertainty in the consumer market in terms of smart glasses massive adoption, according to ABI Research.
Read MoreLG Uplus has a 5G market share 9 percentage points higher than its overall retail market share in South Korea, enabled by a strong focus on AR and VR content. New research from Strategy Analytics concludes that, in a highly competitive market where differentiation on network quality and pricing is difficult, the operator has successfully used AR and VR content as both a compelling use case for B2C 5G services and as a source of content exclusivity driving customer acquisition.
Read MoreWorldwide spending on augmented reality and virtual reality (AR/VR) is forecast to reach $160 billion in 2023, up significantly from the $16.8 billion forecast for 2019. According to the International Data Corporation (IDC) Worldwide Semiannual Augmented and Virtual Reality Spending Guide, the five-year compound annual growth rate (CAGR) for AR/VR spending will be 78.3 percent.
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Sales of connected consumer devices — including networked cameras, security systems, and connected health devices — will exceed 520 million units by 2022, according to Parks Associates. The report, sponsored by Calix, presents the opportunities emerging from this wealth of residential devices and details strategies for service providers to operate in the smart home market in ways that leverage their strengths while avoiding the pitfalls of past efforts.
The bloom was apparently back on the rose for augmented reality (AR) virtual reality (VR) and computer vision startups in 2018, according to new research from Digi-Capital. The gains in Q4 2018 driven by large, late-stage deals in China.
Read MoreThe future of AR/VR could be bright, but only if it moves beyond where it is today. 2018 was the first of what look like two transitional years, with a potential shakeout in 2019 before an inflection point in late 2020. Digi-Capital's new Augmented/Virtual Reality Report Q1 2019 and AR/VR Analytics Platform look at where we are today, where we’re heading tomorrow, and some of the changes needed to get us there.
Read MoreSony has sold over three million Playstation VR (PSVR) headsets to date, making it the clear market leader in the premium/standalone VR platform sector over its HTC Vive and Oculus Rift competitors. These numbers are exactly in line with the hardware sales forecasts in Digi-Capital’s AR/VR/XR Analytics Platform.
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