According to Gartner, Inc, five innovative revenue and sales technologies are improving CX through coordinated efforts to support digital and physical selling. GenAI, DToC, process mining, self-integrating applications, and AR/VR for sales are being flagged as transformational innovations. These technologies remove friction in business processes, propel growth, and help leaders mitigate external influences that create unforeseen uncertainty. Gartner expects each to have a high or transformational impact within the decade.
Read MoreOn the backs of a tough economic environment and rising prices, International Data Corporation (IDC) has reduced its outlook for augmented reality (AR) and virtual reality (VR) headsets for the remainder of 2022 and beyond. Global shipments for AR and VR headsets will decline by 12.8% in 2022, dropping to 9.7 million units. Growth is expected to return in 2023 as shipments are forecast to jump 31.5% year over year. Sustained growth of more than 30% is also forecast for the next several years culminating in 35.1 million units shipped in 2026.
Read MoreConsumer virtual reality (VR) will be worth $6.9bn in 2022, increasing to $20bn in 2027, according to Omdia’s Consumer VR Headset and Content Revenue Forecast 2022-2027. In the face of macroeconomic challenges, the market continues to expand, with 12.5 million headsets expected to be sold in 2022, and $1.6bn spent on VR content.
Read MoreCOVID-19 has put healthcare systems across the globe under tremendous pressure and underscored the urgent need to advance to a smart healthcare system. Transformative technologies such as 5G connectivity, Artificial Intelligence (AI), Augmented Reality, and Virtual reality (AR/VR), are at the forefront of a digitized health care system. There is an urgent need for a communication infrastructure that unites the currently very fragmented technology landscape.
Read MoreFrost & Sullivan’s recent analysis, Empowering the Future of VR/AR Content Consumption through 5G, covers seven virtual reality (VR)/augmented reality (AR) application areas and their use cases.
Read MoreThe Virtual Reality (VR) market is expected to grow in 2020, passing US$4.6 billion despite some negative impacts from the COVID-19 pandemic. The location-based VR segment has been hit the hardest, with closures (both temporary and permanent) and reduced foot traffic – the pandemic also engendered some supply chain issues and in-demand devices, like the Oculus Quest, have faced stockouts.
Read MoreGrowth in worldwide and European* AR/VR spend will decline in 2020 compared to the pre-COVID-19 forecast scenario according to the June release of the International Data Corporation (IDC) Worldwide Augmented Reality (AR) and Virtual Reality (VR) Spending Guide. Marked reductions in IT spend and an economic downturn due to the pandemic will slow worldwide AR/VR spend to $10.7 billion — a tempered 35.3% growth from the $7.9 billion spent in 2019. But the long-term outlook remains strongly positive — IDC estimates a five-year compound annual growth rate (CAGR) in AR/VR spending of 76.9% worldwide in 2019–2024 to reach $136.9 billion by 2024.
Read MoreStrategy Analytics predicts a strong recovery for the global Augmented Reality (AR) and Virtual Reality (VR) markets in 2021 after COVID-driven contraction in 2020. This recovery is expected to be spurred on by a 6 fold increase in XR (the combination of AR and VR) shipments, recent consumer-friendly innovations to AR headsets, and the adoption of smartphone-tethered VR.
Read MoreVirtual reality can provide valuable insights into workers’ behavior during emergency evacuations and may improve safety awareness, new research has shown.
Read More
Sales of connected consumer devices — including networked cameras, security systems, and connected health devices — will exceed 520 million units by 2022, according to Parks Associates. The report, sponsored by Calix, presents the opportunities emerging from this wealth of residential devices and details strategies for service providers to operate in the smart home market in ways that leverage their strengths while avoiding the pitfalls of past efforts.
After a content-starved market introduction, virtual reality (VR) is ready to thrive off a swath of new and compelling content choices. ABI Research forecasts total VR device shipments will reach 110 million by 2021.
Read MoreThe bloom was apparently back on the rose for augmented reality (AR) virtual reality (VR) and computer vision startups in 2018, according to new research from Digi-Capital. The gains in Q4 2018 driven by large, late-stage deals in China.
Read MoreThe future of AR/VR could be bright, but only if it moves beyond where it is today. 2018 was the first of what look like two transitional years, with a potential shakeout in 2019 before an inflection point in late 2020. Digi-Capital's new Augmented/Virtual Reality Report Q1 2019 and AR/VR Analytics Platform look at where we are today, where we’re heading tomorrow, and some of the changes needed to get us there.
Read MoreThe consumer Virtual Reality (VR) market continues to dominate in terms of both shipments and value chain revenue, and by 2023 the consumer VR hardware market will reach $5 billion in revenues, according to a recent report by ABI Research.
Read MoreSony has sold over three million Playstation VR (PSVR) headsets to date, making it the clear market leader in the premium/standalone VR platform sector over its HTC Vive and Oculus Rift competitors. These numbers are exactly in line with the hardware sales forecasts in Digi-Capital’s AR/VR/XR Analytics Platform.
Read MoreNearly 10 percent of industrial smart glasses and standalone virtual reality (VR) devices will have a 5G connection by 2026, according to a new forecast from ABI Research. Additionally, augmented reality (AR) is growing in presence in industrial applications such as smart manufacturing and remote operation of industrial machinery.
Read MoreWhile E-commerce and digital marketing have proven to be effective platforms, Virtual Reality (VR) is the next innovative technology that will improve and impact the retail and marketing sectors. ABI Research forecasts that VR in retail and marketing sectors is expected to generate $1.8 billion in 2022.
Read More