Global revenue for games could grow by more than 50% over the next five years, according to new research by Bain & Company. Research shows that industry growth is being accelerated by heavy engagement of younger gamers (ages 13 to 17) who spend about 40% more time in video game environments than with any other form of media.
Read MoreContent creation has transformed thanks to the spread of distribution platforms that can spread its media, like social media and other forums. But within the last few years, certain areas of the content-creation market have set off exceptional ripples even for the larger digital revolution. For manufacturers of audio or video equipment, the question isn’t what they should expect these markets to do—it is how they should expect these markets to grow, and because of whom.
Read MoreThe COVID-19 pandemic had caused lockdown in all markets throughout 2020, and it had helped to create opportunities for many consumer technologies – especially gaming-related devices (PCs and Monitors). According to IDC, the gaming PC market (Desktops and Notebooks) and monitor market in the APeJ region posted a 12.3% year-over-year (YoY) increase in 2020 – reaching 21.7M units.
Read MoreContinual high volumes of data creation have led to increased data center investments, boosting the need for power and cooling solutions that are environmentally friendly, highly efficient, and reduce the overall cost of ownership. The total investment in DCIS is expected to reach $26.15 billion by 2025 from $16.73 billion in 2019, up at a compound annual growth rate (CAGR) of 7.7%.
Read MoreAs remote working and e-learning continues worldwide, demand for Notebook PCs was at its highest ever in Q4 2020, driving 54% year-on-year growth for notebook shipments. The Notebook PC industry picked up pace in the last quarter as consumer demand supplemented sustained work and school-from-home demand.
Read MoreGaming continues to capture consumer attention globally, achieving revenues up to $200 billion across software, hardware and accessories in 2019, and accelerating the prospects for music in gaming. Of the $200 billion generated, software commands the lion’s share, accounting for more than $140 billion in spend.
Read MoreThe most topical theme within gaming is the launch of next generation consoles by Sony and Microsoft in Q4 2020. Both vendors have seen significant, excess demand for their hardware, selling out of available stock just minutes after launch, highlighting the intensity of consumer interest in gaming as an outlet for both entertainment and socialisation during the COVID-19 pandemic.
Read MoreWhile global video gaming revenues have almost doubled in the last five years, 70% of video game senior executives believe the next five years will be more challenging than the last, according to a new global EY survey.
Read MoreThe global gaming market is expected to post a compound annual growth rate (CAGR) of over 10% during the period 2019-2023, according to the latest market research report by Technavio. This growth will be driven by a surge in popularity from the so-called “free-to-play”model and driven by integration of blockchain technology.
Read MoreWhile the games industry may be currently facing some negative sentiment in the stock market, Digi-Capital is still forecasting that video game software/hardware combined revenue could drive well over $200 billion revenue by 2023, and tracked a record $5.7 billion investment in games companies in 2018.
Read MoreThe video gaming headset market is on track to grow more than 50 percent this year, achieving a global market value of $1.2 billion, according to a new industry report from Futuresource Consulting.
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